Replay the moment. As it happens.
now2replay is a four‑channel live replay engine for sports broadcasters, eSports directors and VAR crews. Four cameras record continuously to local SSD. One operator marks in and out from any camera while still live.
One operator.
Four cameras.
Infinite replays.
Four cameras record continuously. You mark in and out from any one of them while still live, then play it back in under two frames.
now2replay is engineered around a single idea: when the moment happens, you should already be playing it back. Four channels record continuously to local SSD in your choice of codec. Mark in & out from any camera while still live.
- ≤ 2 framesmark‑to‑play latency
- 4 × ISOindependent record tracks
- 1 × PGMswitched record + output
- ∞ clipsplayable highlight stack
CAM 01–04 ON AIR
REC 00:00:24:18
A complete broadcast stack.
One vendor. Zero compromise.
now2replay, now2gfx, now2ingest and now2play share one codec pipeline, one I/O layer and one timeline model. Record on any module, play out on any other.

now2replay
Mark it live. Play it back before the crowd sits down. Four cameras, four ISO tracks, two frames.
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now2gfx
Compose once, forget it. Bind any layer to live data — score, clock, ticker — and let the timeline run itself.
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now2ingest
Every source in, every format out. Hand your editors the ISO tracks they asked for — not the ones you happened to record.
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now2play
Build the rundown, go to sleep. It plays out all night and never locks you out of your own switcher.
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now2atem
Design lower‑thirds, full‑screen graphics & supersource layouts — then push them live to your ATEM mixer.
Coming soon
now2switch
Multi‑cam live switcher with M/E, keyers, transitions and tally over NDI.
Coming soon
now2soccer
Football‑tuned graphics pack: score bug, line‑ups, possession, formations.
Coming soon
now2basketball
Basketball‑tuned graphics pack: score clock, shot clock, fouls, player stats.
Coming soon